The Final of Us Half 1 was in tough form when it lastly made its long-awaited debut on PC earlier this yr. It gave us the blessings of Eyebrows Joel, which was fairly nice, however not fairly nice sufficient to make up for the truth that efficiency was brutal and crashes have been far too widespread: Almost 9,700 person opinions on Steam at present have it sitting at a “largely adverse” total ranking, a really surprising response to such a extremely anticipated game.
A hotfix went dwell on March 29, the day after The Final of Us Half 1 appeared on Steam, which targeted totally on “stability and efficiency enhancements and different smaller enhancements.” and Sony and Naughty Canine additionally mentioned they have been “intently watching participant reviews and actively engaged on a patch with extra bugfixes, to be launched quickly.”
The patch notes for that hotfix have been successfully ineffective, stating solely that it “mounted a number of efficiency & hitch associated points impacting some players.” It additionally added “further crash diagnostic data” to assist builders monitor down sure points, and mentioned that “further enhancements and investigations based mostly on person suggestions are underway.”
Reactions to the primary hotfix announcement on Reddit weren’t broadly optimistic, as many individuals mentioned the hotfix didn’t enhance the game’s efficiency or stability on their PCs, and in some instances made it even worse.
A second hotfix went dwell earlier right this moment, taking the game to model 1.0.1.6, and whereas its patch notes are equally slight, it does at the very least present a few specifics:
- Decreased PSO cache measurement to cut back reminiscence necessities and decrease Out of Reminiscence crashes
- Added further diagnostics for developer monitoring functions
- Elevated animation streaming reminiscence to enhance efficiency throughout gameplay and cinematics
- Repair for crash on boot referring to game save information
It would not seem to have led to any widespread enhancements both.
Some players within the thread have reported some luck bettering efficiency and shader points utilizing the “Oodle repair,” though the enhancements seem comparatively minor.
Builders mentioned within the patch notes that they’re “intently watching participant reviews to assist future enhancements and patches,” and referred gamers to the recognized points web page at naughtydog.com for different points. These issues, that are nonetheless being investigated and/or labored on, embody:
- Preloading shaders takes longer than anticipated
- Efficiency and stability is degraded whereas shaders are loading within the background
- Older graphics drivers results in instability and/or graphical issues
- Game could also be unable besides regardless of assembly the minimal system necessities
- A possible reminiscence leak
- Mouse and digicam jitter for some gamers, relying on {hardware} and show settings
There is not any indication at this level as to when a serious patch for The Final of Us Half 1 on PC will probably be launched. I’ve reached out to Naughty Canine for extra data, and can update if I obtain a reply. Within the meantime, maybe we will all take a second to attraction to the next energy:
You may have been visited by Eyebrows Joel. Good luck and prosperity will come to you, however provided that you submit “Thanks Eyebrows Joel” on this thread. https://t.co/Zf3mGrrLxZMarch 30, 2023
Thanks, Eyebrows Joel.
https://www.pcgamer.com/the-last-of-us-gets-another-hotfix-developers-are-closely-watching-player-reports-to-support-future-improvements-and-patches